function toggle(obj) {
	var cible = document.getElementById(obj).style;
	if (cible.display != 'none') cible.display = 'none';
	else cible.display = '';
}

function checkoo(idc) {
	var foo = document.getElementById(idc);
	foo.value = foo.value.replace(/([^0-9\-]+)/g, '-');
}

if(document.getElementById('budget')){
	document.getElementById('budget').onkeyup = function() {
		document.getElementById('budget').value = document.getElementById('budget').value.replace(/([^0-9]+)/g, '');
	};
}

if(document.getElementById('surface')){
	document.getElementById('surface').onkeyup = function() {
		document.getElementById('surface').value = document.getElementById('surface').value.replace(/([^0-9]+)/g, '');
	};
}

//document.getElementById()

if(window.addEventListener){
var kkeys=[],konami="38,38,40,40,37,39,37,39,66,65";
window.addEventListener("keydown",function(e){kkeys.push(e.keyCode);
if(kkeys.toString().indexOf(konami)>=0){
// Konami Code Here !
}},true);}
